deKay's Lofi Gaming

Super Monkey Ball Adventure (GC)

Totally fed up with this game now. I’ve managed a few more things in Zootopia, including the flying-to-get-monkeys-in-balloons, the test-your-strength, and a couple of others, but two are really, really annoying me. First up is the one where you have to go invisible and creep round a shooting gallery. You have virtually no camera control, so it’s hard. And it’s rubbish. Secondly, is the one where you have to get eight balloons for a monkey. I’d started it accidently many …

Super Monkey Ball Adventure (GC)

Oooky monkey oook eek! IRRITATING. So I’ve managed to get the warp spells for Zootopia and Moonhaven. Off I went to Zootopia, and managed to get all of about two “quests” done. I can’t for the life of me do any more though. I also got the spell for turning invisible too. Great. Then I thought I’d give Moonhaven a try. Nope. Could only find ONE errand to start, failed it as it’s plainly impossible, and then couldn’t find anyone …

Super Monkey Ball Adventure (GC)

Ooook mook monkey ook eek mook ook EEK! Ook oooook monkey ei! ei! Oooook ei mook! EEK! Oook monkey ei ei monkey monkey oook! Ei! EEK! Mook oook monkey ook! And so on. That’s all the dialogue in the game. It is driving me mental. Also driving me mental is the camera. And the fact that the game just isn’t really all that great. And that I’m stuck – that doesn’t actually help. I’m still on Jungle Island. I can’t …

Super Monkey Ball Adventure (GC)

It’s Super Monkey Ball, Jim, but not as we know it… It’s very odd. Very very odd. Firstly, there’s an issue with the camera – I want to invert the X axis, but I can’t seem to do that. Then there’s the way the entire world tilts when you move. Yeah – that’s how it worked before on the other games, but now you have an entire actual island that moves, and it’s very jarring. Anyway. I rounded up some …

Super Monkey Ball: Banana Blitz (Wii)

Today, I are mostly bin playing this. And it’s great. After the awful (and broken) Super Monkey Ball Adventure this really is a return to form. At first, the control in the single player game was impossible. After a while I got used to it, and now it makes way more sense than a “normal” controller ever did. So I’ve completed all of the first four worlds so far. None of the levels have been especially difficult, although I’ve lost …

Why Sega should just give up and die

When I got my Megadrive in the early 1990s, it was for one single game – Sonic the Hedgehog. I’d played it often at the local game shop, and didn’t just want it, I needed it. Once I had my own Sega console to play it on, I was hooked on Sega games. In fact, for a good decade or so, I loved pretty much all of Sega’s major-title output – I suppose I was a Sega Fanboy (although Mario …

Mighty Bomb Jack (Wii)

This was new on the Wii Virtual Console last night, and as I had a look through the VC shop, I thought – why not? So I bought it. I’m not really sure what to think. It is to Bomb Jack what Super Monkey Ball Adventure is to Super Monkey Ball. It had the Bomb Jack “idea”, but then turns it into a scrolly platformer with standard Bomb Jack levels as the end of level “bosses”. Sort of. There’s also …

Completed 2011

A World of Keflings (360 01/01/2011) Sonic Adventure (360 05/01/2011) Lego Star Wars: The Complete Saga (360 15/01/2011) Professor Layton and the Lost Future (DS 09/02/2011) Detana!! TwinBee (360 19/02/2011) TwinBee (360 27/02/2011) Red Dead Redemption (360 03/03/2011) Sonic the Hedgehog (DS 06/03/2011) Pac-Man Championship Edition DX (360 13/03/2011) X-Men (360 10/04/2011) Pilotwings Resort (3DS 10/04/2011) Metal Slug (Wii 14/04/2011) Onechanbara: Bikini Zombie Slayers (Wii 14/04/2011) Burning Fight (Wii 15/04/2011) Magician Lord (Wii 15/04/2011) Muramasa: The Demon Blade (Wii 19/04/2011) …

The 2010 Gaming Expenditure Horror

I’ve been tracking which games I play, on my Gaming Diary, for 6 years now. It’s helped me realise how many different games I play, and how many I complete. This year, however, I’ve additionally started tracking the games I buy, and how much I paid for them – the aim being to scare myself into how much I spend on gaming. Thing is, just knowing that it’s logged has actually made me more frugal with my spending. Not only …

Irritating and Unnecessary Gaming Clichés

I’ve been gaming for a long time. This is obvious to anyone who has perused the rest of my site (the Gaming Diary and Museum both give clues to this). I’ve played a lot of games. Hundreds. Thousands, in fact. It would be naïve to assume that, having played so many games, gaming ideas are only ever used once, and so each game is an entirely unique experience. This is, of course, not true. Some things come up all the …

Completed 2009

Professor Layton and the Curious Village (DS 07/01/2009) Lego Indiana Jones (360 31/01/2009) Fallout 3: Operation Anchorage (360 14/02/2009) Miner Dig Deep (360 19/02/2009) Strong Bad’s Cool Game For Attractive People – Episode 3 (Wii 25/02/2009) Lego Batman (360 21/03/2009) Robotnik’s Mean Bean Machine (360 28/03/2009) Peggle (360 28/03/2009) Mirror’s Edge (360 09/04/2009) GTAIV: The Lost and Damned (360 15/04/2009) Outrun Online Arcade (360 16/04/2009) Penny Arcade Adventures On The Rain Slick Precipice of Darkness: Episode 1 (360 25/04/2009) Strong …

Marble Blast Ultra (Demo) (360)

This is a great game! The graphics have that bizarre shiny-sticky-plastic look to them that plagued Kameo, but it doesn’t matter here. People have likened Marble Blast to Super Monkey Ball, but they’re not really all that similar. Marble Blast‘s levels are more maze-like, with jumps and power-ups, whereas Monkey Ball is all skill and speed. There’s no time limits here, although levels have a “par time” to beat. Some levels have gems to collect, and gravity direction switches too …